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Posted By Topic: Introduction to Casino       - Views: 2647
marcuslai
13-Feb 2010 Saturday 11:29 AM (5189 days ago)               #1
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Blackjack, or 21 is one of the most popular table game on the casino floor. A quick look might
leave the impression that the closest hand to 21 wins, but that is not the case. Edward Thorp's
classic book's title on the subject, Beat The Dealer, sums it up in a nutshell. A simple way to put
it might be: It doesn't matter what you have; it just matters what the dealer has.
That is an oversimplification but it's ultimately true. You can win and get paid when you have a
total of 12, and lose on 20. It happens every day. This deceptive game has many different levels
at which it can be played ranging from absolute novice to card-counting master. The thought
here is to offer you the rules and some simplified strategies to give you a basic comfort level.
Realizing that you are probably not going to make a million playing blackjack overnight, you
should find the game entertaining and enjoyable. I can tell you that I have witnessed some pretty
incredible streaks at the blackjack table (more about those later on), but most of us mortals
merely want to risk a few dollars to take a chance and hopefully, with a little bit of knowledge
and some patience, the cards will fall our way.

Blackjack Basic Strategies

Four Situations: Hit, Stand, Split, & Double
There are four different situations or possibilities in an original or two-card blackjack hand. The
strategies for dealing with each comes from more than 40 years of research done by
mathematicians, probability experts, and professional gamblers. Julian Braun, Dr. Edward Thorp,
Lawrence Revere, Stanford Wong, Arnold Snyder, Peter Griffin, and Don Schlesinger, represent
some of the most important theorists and innovators of blackjack over the last half-century, and
their legacy provides the foundation and framework for current blackjack philosophy and
practice.

On the ground floor of the blackjack high rise, are those who play the game, but don't put any
effort into learning much about it, so they guess or go by hunches or "feelings." This player can
only rely on the luck of the draw hoping for a chance to win. The next level of player cares about
learning the game enough so that he or she is willing to absorb what is termed a "basic strategy."
By learning basic strategy, the player elevates his or her level of play and greatly enhances the
possibility of winning, The third level of player assigns numerical values to each card in an
attempt to separate the cards that have been played in an attempt to determine the remaining
cards along with the mathematical odds of winning all remaining hands. This procedure is called
card counting and there are numerous methods to consider.

All of the strategies listed begin with two separate factors: your two cards compared to the
dealer's single exposed card. Those three cards represent the known values in the equation to
figure the possibilities. How you react is directly related to those two dynamics.. One note: the
basic strategies discussed and noted here are for multiple decks, rather that single or double as
there are many more of the former than the latter group.

It is quite frustrating to sit at a blackjack table knowing you are playing Basic Strategy to the
letter and are losing while other players are making foolish decisions and winning. The math of
the game states you are playing at a .05 disadvantage given a reasonable set of rules. That is
one-half of one percent, as close to 50-50 as you'll find, and about the best set of odds in the
modern casino. Yet there are no guarantees you'll get "good" cards. Probability theory views
events from a long-term basis, rather than isolated cases. That is why the game favors
disciplined players who have patience. If you play long enough, you will encounter sessions
where you know you did the right thing but lost hand after hand. The only satisfaction you can
take home is the knowledge that things will turn the other way, sooner or later. Those who are
winning by playing foolishly may smile, but it will be a temporary situation and one which can
get them into deep trouble.

Basic Hitting and Standing Strategies for "Hard" Totals or Hands.
"Hard" and "soft" hands in blackjack terminology refers to the presence or lack of an ace in
astarting hand, A hard hand or total is one that does not involve an ace, while a soft one hand
means that one of the two starting cards is an ace. This requires special consideration. The key
number to remember is 17. It is the cutoff point for deciding whether to hit or not. Each
denomination is counted as its printed value, ex. the two of clubs is counted as a 2; the seven of
hearts is counted as a 7. Suits are not considered of any importance or ranked order --it is the
numerical value that counts. All face cards count as 10s The problem child here is the ace, which
can be counted as either a 1 or 11. This card can lead to a great deal of confusion (see "soft
hands").

When the dealer has a 7-10 showing
Requesting a card or a hit on 17 or above will do two things: it will mark you as a rank amateur
and will make other players abandon your table. There are only four cards to improve your hand
with a 17, three with an 18, 2 with a 19 and one with a 20. The odds are stacked against you in
every case. With 17 as the player's key point, 6 is the corresponding cutoff card for the dealer's
exposed card in determining how you play it, with the deuce or 2 being the exception to the rule
(refer to "The Terror of the Twos"). It is important to remember: everything is relative to the one
card the dealer is showing. If the dealer's exposed card is 3-6, the player has a better chance of
winning than if the dealer is showing a 2, 9, 10 (or face card) or ace. Seven and eight fall in the
middle. Generally accepted blackjack theory notes that 18.3 represents the calculated average
hand needed to win. In other words, a hand with less than a 19 total (you can't get fractions in
blackjack), is potentially a losing hand. If the dealer is showing a 7, 8, 9, or 10-value card, you
will need to hit if you have less than a 17. With a total of 17, you are stuck-you can't take a hit,
but your chances aren't good. The math of the game says you can't take a card to improve your
hand, but the best you can do is hope the dealer has a 5-10 if he/she is showing a seven. With a
10, you tie, or "push." You don't win, but you don't lose. 5-9 makes the dealer hit once more. If
the dealer has an 8, 9, or 10-value card exposed, you have to hope that there is a 4, 5,6, or 7 in
the hole. That will make the dealer need to take a third card as well and this might put his/her
hand over the total of 21, with a busted hand. As there are more 10-value cards than any other,
the chances here are not as bad. When you receive a hard 17, 18, 19, or 20, there is nothing to
do except sit back and hope that the dealer's hand isn't as good as yours. You merely indicate to
the dealer that you don't want a card and want to stand. Obviously, with a 21 or blackjack,
there's no need to try to improve your position.

Dealer has a 3-6 showing
This situation is the most favorable to the player as the dealer has a better chance of going over
the total of 21, or busting. If you have a hard hand of 12-20 that is not a pair, you stand. If you
have a pair please refer to the section on pairs. With a hand of 3-11, you have options. Most of
these involve choices between hitting and doubling. Please keep in mind that these strategies
come from decades of computer analysis and development.

The Terror of the Twos
You were dealt a Jack and a 10. You're feeling secure because the dealer is only showing a
meager deuce. Confidently, you refuse another card. The dealer quietly takes an 8 out from the
hole, then draws an ace Your bright smile is quickly transformed into a dejected stare. You've
been robbed! Not really. You've just come up against the toughest card: the terrible two. You
might think the ace is difficult because the dealer could have one half of the cards toward a
blackjack. It might shock you to know the dealer will beat you more times with that efficient 2
than you might realize. If you think of it this way, a two is like a chameleon: it will blend with
almost anything. With a dealer's 2 up, a 6, 7, 8, or 9 in the hole becomes a real problem for the
player, because if a 10 follows, the dealer is sitting on a probable winning hand. If an ace, 2, 3,
4, or 5 appears and there's a run of small cards, you've probably lost as well. The best of all
worlds is if the dealer pulls a 10-value card from the hole and draws another 10. A dealer's 12 is
as problematical as yours: they seem to be magnets for 10s. The polar opposite end of this
situation is when it is your own. Basic strategy dictates that when you have a 12 versus a dealer's
2 you are supposed to take a card. For some reason, your player's12 seems to attract every face
card within a five-casino range. But due to the power of the dealer's 12, you are probably sitting
with a losing hand anyway-- you might as well try to improve your position. With a 13 through
20 against the dealer's 2, you stand pat. When you have a 3, 4, 5, 6, 7,or 8 versus the dealer's 2,
you take another card until you get past 12. When you have a 9,10 or 11, you double down.
Soft Hands

These are the hands which cause the greatest amount of confusion, the most consternation and
bewilderment. It is vital to remember that you can count the ace as either a 1 or 11 at any point
you chose. Soft hands provide a great deal of trouble partly because how you treat them varies
with the dealer's up card. Think of these situations as an opportunity, rather than a problem.
Sure we'd all love to be gifted with two 10s every time, but that is just a tad unrealistic. With an
ace paired with an 8,9,10, you always stand. An ace-seven against a dealer's two you stand;
against a 3-6, you double, seven or eight you stand; 9, 10, 11, you hit. Ace-six against a
dealer's 2 you hit; 3-6 you double; against a dealer's 7-ace you hit. Same goes for ace-five
except you hit against a dealer's 3. You treat the ace-4 the same as an ace-5 .With an ace-3,
you take a card versus a dealer's 2 -10, but double a 5-6. Finally, you hit an ace-2 when a
dealer is showing 2-10 except on 5 when you double.

Doubling
In the game of blackjack, there are opportunities presented and the recognition of these is one of
the major distinctions between leaving the table a winner or loser. This thought carries a great
deal of validity: Doubling your original bet in an advantageous situation carries no guarantee you
will automatically win. But basic theory dictates you must try to maximize these situations as
much as you can. These are the bets that count. It is important to remember that in most casinos
you will only receive only one card when you double and you are not permitted to double after
you've already received a third or fourth card. There are certain doubles that are automatic: The
theory is you'll receive a ten-value card and win. Even if you don't get a 10, it is possible to draw
a card that will improve your hand, allowing it to beat the dealer or the dealer will bust. There
are specific rules which apply to doubling and you want to use these opportunities in the best
fashion. If after you double, with the dealer showing a ten-value card, and an ace is overturned
giving the dealer a blackjack, most casinos will give you the second part of your bet back rather
than taking all of it. As a rule, you always double 11 except when the dealer is showing an ace.
You double 10 at all times except when the dealer is showing wither ace or ten. Double 9 when
the dealer shows 3-6. Please refer to the soft hands to see those double.

Splitting
Closely related in theory and practice to doubling splits represent another group which will help
you leave the blackjack table a winner or loser. The first step is to recognize which pairs
represent the real opportunities. The second step is to act and the third is to win those hands.
The first two parts are educational in nature. The third brings no guarantees. There are two hard
and fast rules: never split 5s, and don't split 10s for opposite reasons. With 5s you are turning a
hand that should be counted as a 10 and either doubled or hit into two hands of five. Each one
turns into potential problems when 7,8,9,or 10 appear. Always remember there are more ten
value cards than any other. When you dissemble a ten, you are missing an opportunity for a
twenty. With the two 10-value cards, you are replacing a 20, doubling your original bet size, and
getting stuck with a two potentially worse hands. You may get cards 2-7 twice over. What you
want to do is maximize your opportunities. Aces and eights are the cards that you always want to
split. With the ace, in most casinos, you are allowed only one card after you split them.
Obviously, you are hoping for a ten on each one. The thought here is that if you don't split your
aces, you have a cumulative value of 2 or 12. The danger here is that if you draw 2 10-value
cards in a row, not at all unusual, you will bust. You are also trying to maximize your
opportunities by turning a single bet into twice that amount. Eights are always split as the total
of 16 is the single worst hand for a player. At best, you hope to maximize this hand by first
getting a 2 or three on one of the split pairs. This turns your dangerous 8 into a more favorable
10 or 11. At this point you can double the hand (where allowed) or at least hope for a coveted
10-value card. If you get a ten for your 8 right away, you have succeeded in turning the two 8s
into at least one 18. Failing to get two or three winning hands, you hope to escape with at least
one winner and get a push from the deal. Naturally, there is always the chance you'll lose both,
but you'll go down fighting. Split 9s unless the dealer is showing 7, 10 or ace. Split 7s when the
dealer shows 2-7, hit 8-ace. Split 6s, 3-6, hit the others. Never split 4s. Split 2s and 3s, 3-6,
hit the other situations.

Insurance
The dealer will ask if you would like to take "insurance" if he or she is showing an ace exposed.
Because the odds of the dealer having a blackjack are approximately 1 in 3, the correct answer is
"No.". What the dealer is asking is if you would like to wager up to one-half of your original bet
that there is a blackjack or a ten-value card in the hole. You lose this insurance bet if the dealer
does not have blackjack, but get paid what you bet for insurance if there is one. I would suggest
that there is some degree of flexibility here. In a situation where about a quarter of a shoe has
been played and you have noticed the absence of many 10-value cards (note: it is always a good
habit to keep track of the cards that have been played, if you can.), you might elect to take
insurance based on your observation and the fact that the deck is "rich" in 10s, thus elevating
the chance of the dealer's blackjack. But generally speaking, it is wise to decline insurance. Just
wave it off.

Luck
An old casino adage is: "I'd rather be lucky than good." Anyone can get lucky, but it takes some
knowledge to be able to play and win on a regular basis. This is why you need to make your
decisions based on a factual foundation of mathematical probability rather than guesswork,
hunches, or hoed for luck. With that said, just as in life there are people who just seem to have
luck welded to their beings, while others trip over that satchel in the middle of the street
containing a million dollars only to get hit by a car.the same holds true in a casino. Some people
seem to be born lucky, while others appear to have a black cloud over their heads. Most of us fall
somewhere in between. We have our lucky streaks and then other times we trip over our own
shoelaces. Some advice: if you are losing at a table leaving you in a negative mindset, don't stay.
Take a break. Clear your head. Change tables or do something to alter the situation.
Mathematical probability proclaims things will even out in the long run. But by then, you might
be broke. One of the surest aspects to gambling is short-term streaks. These come in two
forms-favorable winning streaks and awful losing streaks. Probability experts call these streaks
deviations. But a prolonged one can hit your bankroll where it hurts. Most longtime players try to
minimize these negative swings by protecting their bankrolls (see money management). The
point here: if you're on a losing steak, don't try to force your play. Take a break and play another
time or place.

Card Counting
Playing optimal or perfect basic strategy still leaves the player at a 0.05 disadvantage to the
House. By using a card counting system, he/she can swing the advantage to the players side by
as much as 1-2 percent, a major alteration. It is for this reason that casinos do all they can to
discourage card counters from playing. Card counters in blackjack remain the one group who
can legally beat the casino on a regular basis. There are numerous card counting systems
ranging from relatively simple to highly complex. They all share the basic premise that assigns a
numerical value to each card. The player adds and subtracts these values as cards appear arriving
at what is called the "running count". This fluctuating count represents cards which are known or
have already been played. This number is figured against the remaining cards to determine the
more valuable "true count" representing the cards not yet played. When the count is plus, rich, or
positive, there are usually a greater number of aces and ten-value cards remaining to be played.
This situation favors the player. In the opposite case, when there is a negative or minus count,
there are a higher number of lowered value cards remaining to be played. This situation favors
the casino as there is a greater chance for the dealer to arrive at a winning hand. Perfecting card
counting skills takes a dedication to practice, memorization and technique. It is certainly not for
everyone but those who master it can rest assured they can achieve a higher success rate than
almost any other casino player.


This message was edited by marcuslai on 13-Feb-2010 @ 11:33 AM




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marcuslai
13-Feb 2010 Saturday 11:30 AM (5189 days ago)            #2
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"Around the reel with a depressed rim a little ivory ball is sent spinning in a direction opposite to
the rotation of the wheel. As the momentum of the ball diminishes, it falls from the grooved
track
onto the revolving wheel. Finally it settles into one of the 38 pockets around the perimeter of the
wheel. Each of the pockets is identified with a number from 1 to 36 or with a zero or double
zero.
The object of the game is to predict which pocket the ball will land in, and to back up your
prediction with a wager. If you are correct then you are rewarded with a payoff," is how Bert
Walker
in his concise work on the game, Basic Roulette.

The American roulette wheel contains 38 pockets, one marked zero, another double zero, which
are colored green and directly opposite each other on the wheel design. The European wheel
features a single zero. There are 18 black and 18 red numbers. The table layout might be called
the "road map" for the game. It contains all the numbers appearing on the wheel and are
arranged to offer a variety of bets.

Players make bets by placing cheques (chips) of various denominations on the layout. Each
roulette table has its own supply of cheques, customarily six different colors. This eliminates
confusion about whose chips have been wagered on the layout. The varying chip colors allow
each player to have his or her own supply of cheques of one color; with that color assigned to
that player until he or she leaves the game.

Roulette chips have no value when not in use. Chips have only a "money value" after the player
purchases them and are sold, by the dealer in stacks of 20.

All tables have minimum bet requirements. This means even if you were playing with low-valued
chips, it would be necessary to bet a minimum number of them per decision or roll. For
example, in a $1 table minimum game, you are required to place a minimum of $5 in cheques on
the inside of the layout ranging from 1-36. When in doubt, ask the dealer. After a player has
finished his table play, he will cash in roulette chips to the dealer who in turn will exchange
them for the regular casino chips. Casino chips may then be turned in for cash at the casino
cashier.

On the American double-zero wheel, a straight up bet on one number pays 35 to 1. If this bet
would be even, that is, with no House percentage, the winning bet should pay 37-1. But with a
zero and double zero on the wheel, the House advantage is 5.26 per cent and approximately half
of that on the European wheel.

Let us look at the various types of bets available for the roulette player: The two-number or split
bet pays off at 17-1. To wager on two numbers at the same time, the player must put his check
on the line which separates the two numbers. A three-way bet may be made on either 0, 00 and
2 (they are connected on the layout for simple chip placement) or on any three numbers on the
layout. Winning bets pay 11-1. A four number bet (also called a corner bet) may be made by
placing a check on the corner covering four numbers. A winning wager here pays of at 8-1.
There is a five-number bet, which would cover 0, 00, 1, 2 and 3, which pays off at 6-1, but since
this is the only bet which gives the House almost an 8 per cent advantage, it is not a
recommended play,

One may also place a six-number bet (also called a six line or line bet). It pays off at 5-1. There
are also dozens (by thirds on the layout, 1-12, 13-24, 24-36) and column row bets. On the
layout, each dozen may be played by placing checks in the appropriate box. Dozens pay off at 2-
1, with the column bet paying 2-1 as well. Many players enjoy what are called even money
proposition bets-the "outside" as against other bets (which were "inside" bets).
The following wagers pay off at even money: Odd, Even, High (19-36), Low (1-18), Red, Black.
If you are wondering about the personnel operating or supervising the roulette wheel, here are
some quick pointers: Most roulette wheels with a single layout are worked by two croupiers. The
croupier spins the wheel and deals the game and is called the wheel roller or dealer. In some
place, depending on the amount of action and table minimums, he/she is assisted by a croupier.
In essence, the dealer controls the conduct of the game including selling chips to players;
spinning the wheel; throwing the ball; announcing winners; collecting losing bets and paying
winners.

The croupier separates (mucks) and stacks losing chips which have been taken off the layout.
Chips are stacked in piles of 20 of the same color and placed in a chip rack on the apron of the
table.

You can start betting on the layout immediately after all bets from the previous spin have been
collected and paid. Usually you can continue to bet until the ball begins to drop and the dealer
calls out "No more bets." Sometimes if you bet too late, your wager will be returned to you
whether or not the bet wins or loses.

The usual procedure is for the dealer to announce the winning number as soon as the ball lands
in a numbered slot. The dealer may point to the winning number or place a clear plastic tube on
that winning number. Outside bets are usually paid off first, then inside bets. At that point, the
hand is over and new betting may commence as soon as the marker denoting the winning
number is removed by the dealer from the table.

Remember winning bets are normally left right on the layout. It is the responsibility of the player
to collect those bets left on the layout plus those payoffs from winning outside bets before the
dealer announces "No more bets" once again. If the player is not alert, by accident, those chips
left on the layout will be considered wagers on the next spin.

This message was edited by marcuslai on 13-Feb-2010 @ 11:35 AM




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marcuslai
13-Feb 2010 Saturday 11:30 AM (5189 days ago)            #3
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Through the years it's been noted by more than one gambling theorist that of all the traditional
casino games there are only three that offer a true opportunity to win: blackjack, craps and
baccarat. All others have odds that are so weighted toward the casino that they can't be beaten.
Played with a good deal of experience and knowledge, you can lower the house edge in craps to
less than 2%. Optimal blackjack play demands a fair amount of concentration, memory, along
with
the ability to disguise your counting strategy in order to remain in action. But baccarat....of the
three, you have the simplest game devised.

There is probably no other casino game so simple yet so seemingly aloof. There are two
considerations for two main possibilities: where and how much? The rules are hard and fast, with
the game moving at a pace that makes it easy to understand the strategies and outcomes.
Compared to fast-action, multi-bet craps, baccarat moves at a snail's pace. Thought of in a
different light, this is a game of heads and tails, with one other wrinkle, the Tie.
There are only three choices on which to bet: Player, Banker, or Tie. The outcome of the game
features no other options. Player offers odds of 1.23% and Banker odds 1.06%. There are subtle
game variations, but this is how the game is played: eight decks are thoroughly shuffled by a
dealer sitting in the middle of a large oval table with six to eight spots on either side.
The mathematics of the dictates the Banker hand will win 44.8% of the time, the Player hand will
win 44.6%, with the Ties winning 9.6%. With Ties excluded, the Bank wins 50.7% as opposed to
49.3% for the Player. This difference accounts for the 5% commission commonly charged by the
casino to offset the Banker's winnings. Some casinos make the commission a bit more attractive
at 4%, but that is usually a short-term promotion. The commission can be paid at any time
during the game, but if it hasn't been dealt with prior to the end of the game, after the last hand
in the shoe is dealt, the dealer will ask that each player settle up. You may also be asked to pay
if and when you leave the table for any reason.

Baccarat has rituals which are descended from the European games of "En Banque" or "Chemin de
Fer." In the traditional game, there can be up to three dealers, each responsible for a different
function or table area. In most casinos, eight decks are employed with the cards shuffled then
dealt from a shoe, beginning with an initial "burn" sequence similar to blackjack. The object of
the game is to choose the side, "Banker" or "Player" which finishes closest to a total of 9, with 8
the next best possible hand. Two cards are drawn face down for Player and two for Banker, in
this order, Player, Banker, Player Banker. Player's cards are turned over or exposed first, then
Banker. Tens and face cards or royals have a value of zero. An ace counts as one. If either side
has a total of 9, or 8, with the two exposed cards, it is called a "natural" with 9 winning
automatically and 8 if there is no nine on the other side. Failing this, one or two cards are drawn
to decide each total. There are specific drawing rules for each set of circumstances with no
option, the third card draw is quite specific.

The side closest to 9 wins, with casino chequess paid by the dealer equal to the amount initially
bet. Remember on the Banker bet, a commission of 5% is charged if that side wins. In the case of
a Tie, neither side wins, but if you had placed a bet in the Tie circle, the third option next to
Banker or Player, you would be paid at an 8-1 ratio. The reason for these odds is that tie occurs
approximately once in every 12 hands. An entire shoe can be dealt without a tie, or it can occur
several times in a row, 3 or 4 different times. When you consider the third card draw chart, it will
be obvious Banker has many more options than Player, giving this side an advantage of 1.23%.
The casinos elevate this to the 5% vig or commission. Again, the commission is paid upon the
completion of each shoe, if not before.

The betting ranges differ at each property, but as a general rule, full tables run $25-5000,
minimum to maximum, and mini-bac tables $5-1,000. There are higher level tables available at
certain properties, reserved for upper limit players who have been known to wager as much as
$250,000 on the turn of a card. If you want to experience a real thrill, wander over to the high-
roller pit (or area) and you will probably see more money bet on one hand than most folks make
in a year.

The Standing and Third Card Draw Rules
The best and worst of all scenarios comes with the natural draw of an 8 or 9. And, naturally, it all
works out if you have bet that side, and doesn't if you haven't. As soon as the Player side, which
opens first, draws a 9, the best the Banker side can hope for is to pull another 9 and thus tie or
push. In this case, there are no winners or losers as far as Player/Banker goes. The winner here
would be the person who bet Tie. Naturally,the worst thing that can happen is to draw a lovely 8
and a face card, only to have the Banker pull a 9 and a face. That is what we call a bad beat.
Failing a natural 8 or 9 on the first draw, things get a little trickier, but they aren't that difficult
to figure. First let's look at the card values:
Aces=1 (not 1 or 11 as in blackjack) Cards with denominations of 2-9 are equal to their face
values. Tens and face cards (the royals, Jack, Queen, King)=0 (baccarat!) Naturals can consist of
any combination of cards making 8 or 9, ex. Ace + 7=8; 4 + 5=9, etc. Lacking a natural on any
draw, there are third card draw rules which are strictly adhered which offer no options or
possibilities of drawing and standing by the player on either side. The following rules help give
the game its simplicity:
On the Player's Side First Two Card Totals Player side must: 1,2,3,4,5,10 = Draw 6,7 = Stand 8,9
= Natural (No draw, Banker cannot draw)

On the Banker's Side
First Two Card Totals Banker must draw if player shows: Banker does not draw when Player
draws: 3 = 1,2,3,4,5,6,7,9,10 8 4 = 2,3,4,5,6,7 1,8,9,10 5 = 4,5,6,,7 1,2,3,8,9,10 6 = 6,7
1,2,3,4,5,8,9,10 7 = always stands always stands 8,9 = Natural (Player cannot draw)
These rules contain one exception: if player takes no card (stands on 6,7), then the banker
stands on 6.

One thing should be obvious from these hard and fast rules: the Banker has a great deal more
options than Player. This translates into a 1.8% advantage for betting Banker, but the casinos, in
their infinite search for profits, round this figure off to a full 5%. These commissions are
maintained by the dealers and each player is held accountable by the end of play on each shoe,
unless previous arrangements have been made.

The Waiting Game and Betting Options
The beauty of baccarat lies in its simplicity. Once again, there are two choices: which side to bet,
and how much. Three if you want to count tie, and four if you add that you may not want to bet
at all. This is also another fine feature of the game, unlike blackjack, where you will incur the
wrath of other players as well as the dealer and the floor supervisor by jumping in and out. In
baccarat, this is a commonly practiced procedure. Many baccarat veterans chose to use this facet
of the game to their advantage. They employ a patient approach, choosing to wait until there is
an opportunity or perceived advantage. Some will wait until at least 10-15 hands have been
played to consider any emerging trends. Another fine feature of baccarat is the fact that you are
permitted to bet any amount from the table minimum to maximum or anything in between on a
regular basis without any problems. This is not often the case for blackjack, where jumping your
bet wildly will often bring scrutiny from floor supervisors. Please refer to the money management
section for more detailed information.

This message was edited by marcuslai on 13-Feb-2010 @ 11:36 AM




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marcuslai
13-Feb 2010 Saturday 11:38 AM (5189 days ago)            #4
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The world of slot machine gambling, limited to a few geographical areas by law, remained
unchanged for decades. This is how the world of slot machines came to be and existed until
1980 when Bally Manufacturing changed the picture with an electronic slot machine that
included multiple coin play and more payout combinations. This particular version became more
or less a basic framework to be imitated by others. In the 1990s the competitive market swelled
to accommodate the growth of casino gaming in the United States. Machines became more
complex, including enticing graphics, movie and video clips, second-chances, hidden jackpots, a
variety of progressives.

For the most part, the typical, old-fashioned real reel machine bit the dust and was replaced by
a video screen that simulates reels. Today, these multiple payoff lines and payoffs provided by
myriad machine makers, are-because they have to be--totally controlled by a computer chip.

Playing slots doesn't require too much brain power but because different machines have different
requirements. So, it's important to follow a few general checkpoints.

1. Before you play your first coin or credit, make sure you know what denomination you are
playing.

2. Read the payback schedule to see if the jackpot is available only for maximum coins played.
For instance, three jackpot symbols might pay 100 coins for one, 200 coins for two, but 1000
coins for three. (This kind of machine is termed a bonus multiplier. If all payoffs are
proportionate--100 for 1, 200 for 2 and 300 for three--it's simply a multiplier.)

3. On bonus multiplier machines, always play the maximum number of credits. On simple
multiplier, you can choose to play any number of coins remembering that the more you play, the
bigger the payoff when you hit something.

4. Some machines will payout on certain symbols only. Referred to as Buy A Pay machines, these
pay on certain symbols only for specific number of coins or credits played. You might get two-
for-one when you get a cherry but nothing when you hit three bars because for that
combination, you need two coins.

5. If you're playing a machine that has a progressive jackpot, to save your sanity, always play the
maximum number of coins required to win it. There's no gambling letdown as devastating as
lining up all the jackpot symbols and getting only a tiny amount of money when, had you played
those extra coins, you would have experienced a windfall.

6. If you choose multi-line machines, double check to see whether you have to play the
maximum number of coins to win the jackpot.

7. Take your time. Playing slots isn't a matter of speed. In fact, the faster you play, the faster you
will lose if you don't hit something. Play at a reasonable speed and enjoy yourself.

8. Don't chase. If you begin to think you'll never get even or win, stop. Choose another machine
or quit for the day. If you lose have your bankroll, move down to a lower denomination. You can
always move up after you've recovered your losses.

9. Don't play more than you can afford to lose in one sitting. If you have $25 as a bankroll, you'd
be wise to play the lowest denomination machine that requires the fewest coins per pull. This
will allow your bankroll to stretch out over a longer period of time. If, however, you choose to
play that $25 in quarters or higher, you're likely to lose it very quickly.

10. Understand the psychology. A casino attracts a multitude of players. Overall, those players
will leave some of their money behind. A few will take money out. The amount taken out by the
winners is far and away offset by the amount left behind by winners. Players hit jackpots all the
time and these jackpots come from the losses of others.

11. Cash out. Slot machines are a big gamble. When you get ahead, take the money.
Remember most of all to play responsibly, have fun, and take your good luck winnings to the
bank.




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RafaBenitez
13-Feb 2010 Saturday 11:43 AM (5189 days ago)            #5
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Thanks Marcus...
I still wish that theres a card counting class...
i'll be the first 1 to register..



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bak chor mee
18-Feb 2010 Thursday 11:02 AM (5184 days ago)            #6
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quote originally posted by RafaBenitez:

Thanks Marcus...
I still wish that theres a card counting class...
i'll be the first 1 to register..




I can teach you for a fee. But it is not easy to find a shoe game in this region. Most casinos use shuffle machine to counter card counters.




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landugui
27-Feb 2010 Saturday 8:02 PM (5174 days ago)            #7
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Until now i still nono about all those rules for the card games at Casino. Marcus, you need disciple? Smile




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